CV
Previously published as Erin Hoffman. Most of this CV covers work through early 2017; updates in progress.
ORCID: 0009-0003-3398-2469
Highlights
Academic publications
- E. D. Kajioka. (2023). Games That Let Go: Thriving in a Decentralized Future. ACM Games: Research and Practice, 1(2), Article 16, 1–7.
- E. Hoffman, M. John, S. Corrigan, E. Owen, et al. (2015). GlassLab Game Design Handbook.
- R. Mislevy, A. Oranje, M. Bauer, et al. (2014). Psychometric Considerations in Game-Based Assessment.
- P. Koch, A. Islas, H. Lee, D. Majumdar, I. Contento, C. Earl, D. Fu, E. Hoffman, et al. (2010). Development of LiFESim: A Social Networking Game to Teach Middle School Students Why and How to Make Healthful Food and Activity Choices. Journal of Nutrition Education and Behavior, 42(4), S83.
- E. Hoffman. (2010). Sideways into Truth: Kierkegaard, Philistines, and Why We Love Sex and Violence. In Ethics and Game Design: Teaching Values through Play.
Novels
- Sword of Fire and Sea, Pyr Books, June 2011
- Lance of Earth and Sky, Pyr Books, April 2012
- Shield of Sea and Space, Pyr Books, May 2013
Selected popular publications
- "Journey succeeds because it affirms our existence", opinion, Polygon, April 2013. Reprinted in Speculative Fiction 2013: The Best Online Reviews, Essays and Commentary, ed. Ana Grilo and Thea James.
- "Someone Stole My Magic Sword", feature, The Escapist, June 2008
- "Riot Grrrls Wanted", feature, The Escapist, January 2010
- "Cyberpunked: The Fall of Black9", feature, The Escapist, April 2008; reprinted in "Best of The Escapist," May 2008
Teaching
US Embassy game design tour, Thailand, August 2013. Taught five hours a day at each stop: a two-hour lecture ("Designing for Meaning in Video Games") followed by a three-hour workshop.
- August 19: Sripatum University
- August 20: Mae Fah Luang University
- August 21: CAMT CMU & SIPA Chiang Mai
- August 23: Prince of Songkla University
Other workshops
- November 2014: DigitalNest, "Getting Into Game Development"
- July 2014: Games+Learning+Society, "The Sophia Engine: Defining Fun as an Emotion for Learning"
- July 2008: Context SF, "Interactive Narrative and Game Design"
- Summer 2007: Week-long game design and development workshop for kids ages 7–14, Troy, NY
Selected speaking
- "Mapping the Intangible: Sophia as a New Kind of Game Design," Keynote Speaker, Play4Real, Copenhagen, October 2015
- "Games, Work, and a Better Way of Life," Keynote Speaker, SIEGECon, Atlanta, October 2015
- "Wind, Not Sand: Mapping Dynamic Emotion Across a Product Landscape," UX Week, August 2015
- "Precision of Emotion: A New Kind of 'Fun' Approach," Game Developers Conference, March 2015
- "Meaningful Leverage: Breaking the System of Ignorance," Keynote Speaker, Meaningful Play, October 2014
- "Serious Symbiosis," Speaker, Serious Play Conference, July 2014
- "The Sophia Engine: Defining Fun as an Emotion for Learning," Workshop, Games+Learning+Society, June 2014
- "Sophia: Designing for Learning through Emotion," Speaker, Re:Design UXD, April 2014
- "GlassLab: Collaborating for Change," Keynote Speaker, Games for Change, April 2014
- "Warrior Heart: Cultivating a Life of Creativity," Keynote Speaker, Oregon Game Project Challenge, May 2013
- "The Right Side of the Ocean," Speaker, Game Developers Conference, March 2013
- "The Game of Story," Speaker, LOGIN Conference, May 2012
- "Not Dying Alone: Thinking Long Term in Massive Fantasy Game Design," Speaker, LOGIN Conference, May 2010
- "Happiness Is Mandatory: Emergent Ethics in Massive Online Environments," Speaker, Games+Learning+Society, June 2009
- "Warrior Queens of the Cyberworld: How Massively Multiplayer Online Teams Gravitate toward Female Leads," Speaker, Immersive Worlds Conference, St. Catharines, ON, June 2007
Complete CV: (less cleanup done – here be dragons 🐉 🐉 )
Books
▪ Sword of Fire and Sea, Pyr Books, June 2011
▪ Lance of Earth and Sky, Pyr Books, forthcoming April 2012
▪ Shield of Sea and Space, Pyr Books, May 2013
▪ Settlers of the New Virtual Worlds (nonfiction)
Game credits
▪ Ratio Rancher; 2015; Game Design Lead, GlassLab
▪ Mars Generation One: Argubot Academy; 2014; Game Design Lead, GlassLab
▪ Time Society Chronicles: Independence! - small independent text-based game for 8th grade
▪ SimCityEDU; 2013; Game Design Lead, GlassLab
▪ Common Sense Media ON for Learning award 2014
▪ Doki-Doki Universe; 2013; early design, HumaNature Studios
▪ Charmcraft Hollow; 2012; Lead Game Designer, Loot Drop
▪ FrontierVille; 2011; Lead Systems Designer (live team)
▪ Kung Fu Panda World; March 2010; Lead Designer, HumaNature Studios
▪ PuzzleSmash: Book of Secrets; November 2008; Creative Director
▪ GoPets: Vacation Island; March 2008; Lead Designer
▪ Cabbage Patch Kids: Patch Puppy Rescue; Gameboy Advance; Assistant Game Designer, Writer;
▪ Nick Jr voted Best Beginner Gameboy Advance Game 2006
▪ iParenting Media Outstanding Video Game Award, 2006▪ GoPets; online social networking / virtual pet game; Director of Online Communities
▪ Shadowbane: The Lost Kingdom; MMORPG; Game Designer
▪ Black9 (unreleased); nanotech action RPG; Game Designer
▪ Simutronics’ DragonRealms; Assistant Game Designer, Races Assistant, World Builder, 1999-2004
Fiction
▪ “Mercury in Retrograde”, Upgraded, October 2014
▪ “For Love of Heaven”, Exalted Third Edition Anthology, forthcoming
▪ “Stormrise”, Kaiju Rising, February 2014
▪ “The Glittering Boy from Norieda”, By Faerie Light, December 2013
▪ “The Gambrels of the Sky”, Beyond the Sun, August 2013
▪ “At the Foot of the Lighthouse (Todai Moto Kurashi)”, Tor.com, May 2012
▪ “Sightwolf”, Beneath Ceaseless Skies, Issue 72
▪ “City of Shadow and Glass”, Bull Spec, Issue 4 [order]
▪ “Regal Achievement”, Eleftherotypia: Ennea (9 Magazine), May 2010
▪ “Stormchaser, Stormshaper”, Beneath Ceaseless Skies, Issue 14
▪ “Impress of the Hills”, Spacesuits & Sixguns, forthcoming
▪ “Darkest Amber”, Electric Velocipede, Issue 19
▪ “Root and Vein”, Clockwork Phoenix, July 2008
▪ “Whatever Shall Grow There, Dear”, Lone Star Stories, June 2008
▪ “A Matter of Scale”, Renard’s Menagerie, March 2008
▪ “The Bearer”, Deep Magic, April 2006
▪ “The Unicorn’s Laugh”, Fantasy Readers Wanted: Apply Within!, 2003
▪ “Shade of the Heart”, Enchanted Realms II: Vampires of Tinadriel and Other Stories, 2002
▪ “Song of the Spirit”, Enchanted Realms: Tales from Masters of Fantasy, 2000
Poetry
▪ “Oneness”, Not One of Us, Special Issue (“Hidden”)
▪ “Beauty Sleep”, Mythic Delirium, Issue 20
▪ “Osteometry”, Asimov’s Science Fiction, August 2009
▪ “No Signal” and “Bag Man”, Farrago’s Wainscot, July 2009
▪ “The Fall of Fairy Castle”, Scheherazade’s Bequest, September 2008
▪ “Hyldegarde Speaks to Jacqueline”, Electric Velocipede, May 2008
▪ “Theoria”, Not One of Us, Issue 39, April 2008
▪ “The Flight of Alecto”, Illumen, Spring 2008
▪ “The Substitute”, Not One of Us, Issue 38, October 2007
▪ “Terror”, Antimuse, March 2007
▪ “Coalition”, Antimuse, March 2007
▪ “Black Noise”, Antimuse, March 2007
▪ “Broken Wings”, Poets Against the War, May 1, 2003
▪ “Circle of Winter”, Verses Magazine, Spring 2004
Opinion/Essays
▪ “EA: The Human Story”, Nov 2004.
▪ Various syndication; reprinted in Best Software Writing I, ed. Joel Spolsky
▪ “Like the Turtle”, Chicken Soup for the Grandma’s Soul, 2005.
▪ “Why We Haven’t Lapsed – And Why we Won’t”, feature, Escapist Magazine, Oct 2006.
▪ “The Fourth Dimension of Game Development”, feature, Escapist Magazine, Oct 2006
▪ “The Double-X Factor”, feature, Escapist Magazine, Nov 2006.
▪ “Who’s Your Daddy? — Why Parents Make Great Game Developers”, feature, Escapist Magazine Dec 2006.
▪ “Shark Bone or Snake Oil? Noah Falstein and the Great Brain Training Debate”, feature, Escapist Magazine Jan 2007.
▪ “Shadows of the Colossus”, feature, Escapist Magazine, Feb 2007.
▪ “The Geek In Disguise”, essay, Shameless Magazine Apr 2007.
▪ “Tighten Those Graphics — A Look at Small College Game Dev Programs”, feature, Escapist Magazine, May 2007.
▪ “Interception: Gaming on the Gridiron”, feature, Escapist Magazine, July 2007.
▪ “Who’s Afraid of the Big Bad Wolf? — Why Developer Organization Doesn’t Threaten Studios”, feature, Escapist Magazine, July 2007.
▪ “Scrumming It”, feature, Escapist Magazine August 2007.
▪ “Holding Out for a Heroine”, feature, Escapist Magazine September 2007.
▪ “Let’s Get Together: A History of The IGDA”, feature, Escapist Magazine October 2007.
▪ “Enhancing Humanity: The Sociology of Play at the University of Waterloo”, feature, Escapist Magazine March 2008.
▪ “Hail to the Kitty”, feature, Escapist Magazine April 2008.
▪ “Cyberpunked: The Fall of Black9″, feature, Escapist Magazine April 2008; May 2008 (”Best Of the Escapist” reprint)
▪ “Writing Pitch Docs and Exec Docs”, book chapter, Professional Techniques for Video Game Writing, May 2008.
▪ “Slave to the Beat”, feature, Escapist Magazine, June 2008.
▪ “Someone Stole My Magic Sword”, feature, Escapist Magazine, June 2008.
▪ “We the Gamers”, feature, Escapist Magazine, October 2008.
▪ “Why Your Game Idea Sucks”, feature, Escapist Magazine, September 2009.
▪ “Ditching the V-Word”, feature, Escapist Magazine, December 2009.
▪ “Riot Grrrls Wanted”, feature, Escapist Magazine, January 2010.
▪ “When the Stars Align”, feature, Escapist Magazine, January 2010.
▪ “How Social Games Ate Our Lunch”, feature, Escapist Magazine, July 2010.
▪ “1988: The Golden Age of Game Piracy”, feature, Escapist Magazine, September 2011.
Inside Job
A biweekly column with The Escapist.
▪ Inside Job 1: What is Quality of Life?, August 2007
▪ Inside Job 2: No, Really — What is Quality of Life, Anyway?, August 2007
▪ Inside Job 3: The Great Game Studio in the Sky, September 2007
▪ Inside Job 4: How Much Work and How Much Play?, September 2007
▪ Inside Job 5: Getting Real about Kids and Games, October 2007
▪ Inside Job 6: Kids and Games, Part Two, October 2007
▪ Inside Job 7: Why Crunch is Awesome, November 2007
▪ Inside Job 8: Breaking the Pain Cycle, November 2007
▪ Inside Job 9: Censorship and You, December 2007
▪ Inside Job 10: Voices of Sanity: An Interview with Gerard Jones, December 2007
▪ Inside Job 11: Go Indie, Young Man, January 2008
▪ Inside Job 12: Interview with Aquaria Creators Derek Yu and Alec Holowka, January 2008
▪ Inside Job 13: Why the Future is Important, February 2008
▪ Inside Job 14: Interview with Zeitgeist Games Founder & Full Sail Director Dustin Clingman, February 2008
▪ Inside Job 15: Lessons from the Street, March 2008
▪ Inside Job 16: Lessons from the Street II, March 2008
▪ Inside Job 17: My Perfect Game Design Degree, April 2008
▪ Inside Job 18: Toward the Future of Game Design, April 2008
▪ Inside Job 19: It Takes a Method, May 2008
▪ Inside Job 20: Revisiting Quality of Life, May 2008
▪ Inside Job 21: Tools of the Trade, June 2008
▪ Inside Job 22: Tools of the Trade II, June 2008
▪ Inside Job 23: A Love Letter to Video Games, July 2008
▪ Inside Job 24: Why We’re Here, July 2008
Reviews
▪ “The Technotranquility of Electroplankton”, Strange Horizons, Feb 2006.
▪ “Shadow of the Colossus, for Playstation 2″, Strange Horizons, May 2006.
▪ “Nintendo Review Roundup: Fresh Faces on Old Favorites in the Palm of Your Hand”, Strange Horizons, July 2006.
▪ “Half Life 2: Episode One, for PC”, Strange Horizons, July 2006.
▪ “Grasshopper Manufacture Makes Contact”, Strange Horizons, March 2007.
Reporting
▪ “Games for Health Keynote Speaker Steve W. Cole on ReMission“, feature, Gamasutra’s Serious Games Source, Oct 06.
▪ “Games for Health 2006: What We’re Facing: CDC, NIH, and Hospital Administration Staff Share Insights”, feature, Gamasutra’s Serious Games Source, Oct 06.
▪ “Games for Health 2006: The State of Exergaming”, feature, GAmasutra’s Serious Games Source, Oct 06.
▪ “Games for Health 2006: Pulse!! First-Person Healthcare System Simulation”, feature, Gamasutra’s Serious Games Source, Oct 06.
▪ “Games for Health 2006: Making Hospitals Fun: How can games improve the patient hospitalization experience?”, feature, Gamasutra’s Serious Games Source, Nov 06.
▪ “Exergaming Goes Mainstream”, feature, Gamasutra’s Serious Games Source, Feb 07.
Awards
▪ Common Sense Media ON for Learning Award 2014, SimCityEdu
▪ nominee, GDC Online, Best Online Game Design 2011, Frontierville
▪ iParenting Media Outstanding Video Game Award, 2006, Cabbage Patch Kids: Patch Puppy Rescue
▪ Nick Jr voted Best Beginner Gameboy Advance Game 2006, Cabbage Patch Kids: Patch Puppy Rescue
▪ Games for Health Open Storyboard winner, Food Finder and the Quest for the Golden Walnut
▪ Poet of the Year finalist, first quarter winner, 2003, Cader Publishing
▪ Rensselaer McKinney contest:
▪ 2003: “Circle of Winter” compilation, 3rd place poetry
▪ 2002: 1st place short fiction
▪ 2002: “Wind and Fire” compilation, 1st place poetry
▪ 2001: 1st place short fiction
▪ 2000: 1st place short fiction
Speaking Engagements
▪ Keynote Speaker, Serious Games SIG Reception, Game Developers Conference, February 2017
▪ "Effective Games: Why We Can't Have Nice Things (Yet)": Speaker, Serious Play Conference, June 2016
▪ “Mapping the Intangible: Sophia as a New Kind of Game Design”: Keynote Speaker, Play4Real, Copenhagen, October 2015
▪ “Games, Work, and a Better Way of Life”: Keynote Speaker, SIEGECon, Atlanta, GA October 2015
▪ “Wind, Not Sand: Mapping Dynamic Emotion Across a Product Landscape”: UX Week, August 2015
▪ Keynote Speaker, CSU East Bay Game Jam, May 2015
▪ “Precision of Emotion: A New Kind of ‘Fun’ Approach”: Game Developers Conference, March 2015
▪ "Meaningful Leverage: Breaking the System of Ignorance"; Keynote Speaker, Meaningful Play, October 2014 http://meaningfulplay.msu.edu/program.php?session=25
▪ “Play and the Future of Assessment”; Speaker, Games 4 Change Education Summit, April 2015
▪ Guest lecturer, California College of the Arts, April 2015
▪ “Precision of Emotion: A New Kind of Fun Approach”; Speaker, Game Developers Conference, March 2015
▪ “Meaningful Leverage: Breaking the System of Ignorance”; Keynote Speaker, Meaningful Play, October 2014
▪ “Serious Symbiosis”; Speaker, Serious Play Conference, July 2014
▪ “GlassLab: Collaborating for Change”; Keynote Speaker, Games for Change, April 2014
▪ Guest lecturer, USC, April 2014
▪ “Not Your Mama’s Edutainment: The New Educational Games Revolution”; Speaker, IGDA Summit/Casual Connect, July 2013
▪ “Warrior Heart: Cultivating a Life of Creativity”; Keynote Speaker, Oregon Game Project Challenge, May 2013
▪ “The Right Side of the Ocean”; Speaker, Game Developers Conference, March 2013
▪ “The Game of Story”; Speaker, LOGIN Conference, May 2012 [slideshare]
▪ “Not Dying Alone: Thinking Long Term in Massive Fantasy Game Design”; Speaker, LOGIN Conference, May 2010
▪ “Hey Game Designer! If It’s Too Easy For You, It’s Still Too Hard”; Panelist, LOGIN Conference, May 2010
▪ “Working to Death: Game Developers and the Future of Work-Life Balance”; Panel Moderator, Game Developers Conference, March 2010
▪ “Happiness is Mandatory: Emergent Ethics in Massive Online Environments”; Speaker, Games + Learning + Society, June 2009
▪ “From Enlightenment to Action: Year Two of the BetterEULA Project”; Moderator, LOGIN Conference, May 2009
▪ “Interactive Narrative and Game Design” workshop; Context 21, September 2008
▪ “From Feudalism to Enlightenment: Building a Better EULA”; Panelist, Austin GDC, September 2008
▪ “Forest for the Trees: Long Term Career Planning in the Games Industry”; Westwood College, May 2008
▪ “From Feudalism to Enlightenment: User Rights in Virtual Worlds”; Moderator, Independent MMO Game Developers Conference 2008
▪ “From Feudalism to Enlightenment: User Rights in Virtual Worlds”; Moderator, ION Conference 2008
▪ “Real Rights in a Virtual World”; Panelist, ION Conference 2008
▪ “Design Your Future Day”, Panelist, Rensselaer Polytechnic Institute, April 2007. Event review.
▪ “Warrior Queens of the Cyberworld: How Massively Multiplayer Online Teams Gravitate toward Female Leads”, Speaker, Immersive Worlds Conference, St. Catharines, ON, June 2007.
▪ press release covered by Gamasutra: “Particularly notable sessions scheduled for the event include Erin Hoffman’s “Warrior Queens of the Cyberworld: How Massively Multiplayer Online Teams Gravitate toward Female Leads,” David Owen’s “The Narrative Web of Mimetic Desire in Second Life,” and Jennifer Martin’s “Creativity from Code: Resisting and Subverting the Limits of World of Warcraft.” “
▪ “Battle of the Walking Dead”; Speaker, The Never Ending Odyssey 2007;.
▪ Panelist; Context 20:
▪ “Getting the Most Out Of Gaming”
▪ “Writing for Interactive Media”
▪ “The Game as Literature”
▪ “Female Fandom”
▪ “Plugged In: Why Game Developers Make Great Parents”; Speaker, Montreal International Games Summit 2007
▪ “The Passion of the Developer: ea_spouse in the H_ouse”, Panelist, Sandbox ACM 2006. Event review.
▪ “Alumni Panel”, Panelist, Rensselaer Game Festival & Symposium 2006.
▪ Speaker, Albany IGDA, June 2006, Quality of Life. Event review.Adjudication▪ Judge, IGDA GDC Student Scholarships, 2007▪ Judge, FuturePlay Student Competition, 2007
▪ Judge, Game Developers Choice Awards - a bunch of years
▪ Judge, Games+Learning+Society awards, 2014Interviews (incomplete)▪ Getting to Alpha podcast, 2015: http://getting2alpha.com/podcast/101-erin-hoffman/
▪ Interview with Charles A. Tan at Bibliophile Stalker, September 2009
▪ BetterEULA:
▪ Virtual Worlds News, Oct 9 2007: http://www.virtualworldsnews.com/2007/10/virtual-world-2.html
▪ ea_spouse:
▪ Netjak.com, Jan 8 2005: http://www.netjak.com/review.php/768
▪ Gamesfirst.com, March 2005: http://www.gamesfirst.com/index.php?id=112
▪ San Jose Mercury News, April 2006: http://blogs.mercurynews.com/aei/2006/04/exclusive_nicol.html
▪ Advanced Media Network, May 2006: http://ps3.advancedmn.com/article.php?artid=2850
▪ Alterati.com, May 2007: http://www.alterati.com/blog/?p=92
▪ GoPets:
▪ IGN, September 2004: http://rpgvault.ign.com/articles/551/551728p1.html
▪ Black9:
▪ IGN Action Vault, August 2003: http://actionvault.ign.com/features/interviews/black9int.shtml